We've done so much for the past few months and soon, we will release the information about the game! If any of you are curious, this is another free game but more ambitious than Locked heart. My team, which is now called "DICESUKI" has been very busy ever since locked heart was released as we are making our next game. For the bugs, the programmer will sort them out and we'll try to fix as much as we can soon! I do read all the comments and I really appreciate them all. Hi everyone! I deeply apologize for the inactivity of this thread and being unable to reply. I'm unexperienced to comment anything related to this- because I didn't really learn about American(or international) currency and never bought anything online (as I'm still studying) so, sorry I can't help you out with this one. Just curious, if this was a commercial game, how much are you willing to pay for it? Keep it up! I'll be rooting for this team~ ^^Ĥ. I didn't see any flaws, yet I hope you can keep up the momentum of this kind of memorable, deep storyline for the next game, then I sure there wouldn't be any big problem. Any constructive criticisms? So we'll know what we should improve on for our next projects *A*įor me, the powerful storyline plays a big impact, I was getting too caught up in the game that I cannot sleep before finishing it for me, nothing else matters. Hence Deon's the best route for me (Does my reason even make sense? heh)ģ. Everyone is different so that's just my opinion ^^īecause I'm an awkward person myself, rather than both-awkward I'd prefer being awkward with someone shameless/cheerful, at least it'll not be awkward-awkward lol. I kinda feels like route was the longest, hardest and boring,but that's my personal preferences, maybe because he's not my type. It's joining my list of favorite VNs, and I'm eagerly looking forward to playing whatever you finish next! Thank you so very much for making this game. Perhaps because it's fairytale-inspired, and the pacing is spot-on for a fairytale. Some folks said it felt rushed or short, but it didn't seem that way to me. ![]() The difficulty is that if it had cost money I probably wouldn't have tried the game I've gotten chary of purchasing otome games since half the ones I've bought have been disappointing. Triumph is sweeter when tragedy's close.Ĥ If I had paid $10 for this game, I would certainly have felt it was worth the price. I would like some endings where she ends up alone, or heartbroken, or having failed to break the curse. Or if you really need both POVs, perhaps there's some way to make the change less jarring?) ![]() Personally, I'd suggest staying completely in first-person or completely in third-person, even if you can't include everything you want. While the closer look at the relationship between the brothers was interesting, the screeching change of POV meant that, for me anyway, it actually detracted from the whole. After the “You'll be able to cut the ties/I'll cut the string” conversation Aura left the hallway, and suddenly we jump from first-person (I) to third-person (he/she/they) narration. On Sol's route when the point of view suddenly stopped being Aura's.
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